

Place it in the drainpipe on the eastern wall of the longhouse, run into the longhouse and take another keg. On your way back to Rellekka, give the Council Workman on the bridge to the Fremennik Province a beer and he'll give you a cherry bomb. He'll sell you a low-alcohol keg of beer for the low, low price of 250gp. You'll need some way to cheat your way to victory, for which you'll need to visit the Poison Salesmen in the Seers' Village bar. While you're there, grab the beer from the longhouse table. The drunken staggering from the keg of beer will last practically forever, so be sure you're ready for some screen sway before you do this. The Trials Manni the RevellerĬhallenge Manni, who is standing near Brundt in the longhall. Note: you can do these trials in any order, not just the one listed here. Fortunately, seven of the twelve members are willing to take your side - provided you're willing to do one small favour for each.

He'll tell you that the only way to become a Fremennik is to win the majority of the votes of the Council. Ring of Charos (a) (If you have it from Garden of Tranquillity, you can instead use a raw bass on Fossegrimen) Ring of Recoil (For Koschei's fourth form, bring around 6-7) As it stands, Draugen is a beautiful borefest that is better left abandoned.Ability to defeat a level 69 enemy, and also not be afraid of combat without any weapons or armorġ raw shark (You can buy one from the Canifis meat store for 390 coins) The game itself is only about three hours long, so it could have definitely benefited from some extra chapters.

Maybe if it had been developed longer or had better funding, more of the story surrounding the village and its citizens would have been better fleshed out. It’s a shame because there are some really good elements in here and hints of a much stronger tale to be told. It feels rushed, like perhaps they ran out of money before finishing it and had to simply close it off. The whole game seems like it was building up to something really grand and sinister, but then cops out for a cheap ending instead. I use the term “thriller” loosely here because it is certainly no thrill ride. A walking sim obviously, but at times it feels like its leaning more towards an investigative game, other times a horror game, and sometimes even a supernatural thriller. Simon Poole’s musical score is hauntingly beautiful and sets the tone perfectly for a lonely and desolate town plagued by tragedy.ĭraugen feels like it doesn’t really know what kind of a game it wants to be. The landscapes as well as the village itself are beautifully rendered and look like something you would actually see in Norway in the 1920’s. At first I had no problem with thoroughly inspecting every drawing and newspaper clipping within each room of the house. I will give this game credit it’s absolutely gorgeous. Why? This isn’t gameplay, it’s superfluous button mashing.ĭraugen moves at a glacial pace and instead encourages you to take your time observing your surroundings. If you want to look at a painting, you click on it, it zooms in, and then you have to click “Look” in order to actually look at it. However, this game makes you press the button again even if there are no other options to choose from. This is understandable when you have an item that you can do several different things with, like a book where you can choose to turn the page, read the current one, or take it with you. Although, when you pick up an item you’ll have to press the button again to actually interact with it. The gameplay is exactly what you would expect from a walking sim: walk, run, and interact with objects. Believe me, I’m actually making this sound more interesting than it really is. Upon arriving you’ll find that the whole town appears to be deserted and the mystery surrounding what happened to its inhabitants, as well as your sister, becomes your obsession. You’re on a mission to find your sister, Betty, a journalist who went missing while investigating a small Norwegian fishing town called Graavik. In Draugen you play as an American naturalist named Edward, who is accompanied by a spirited young girl named Lissie. The question now is which end of the spectrum does Draugen sit? On the other end of the spectrum were titles like Tacoma, ELEA: Paradigm Shift, and the disastrous Flowers Are Dead, which failed to impress in just about every way. Games like SOMA, The Stanley Parable, Through the Woods, and Infliction were able to keeps players invested throughout their experience. With little to no gameplay elements other than walking, running, or interacting with objects, the game needs to be strong in a lot of other areas to keep players entertained. Walking simulators are a tough type of game to get right.
